Daydreaming of dangling cyclists over the ledges of skyscrapers when they rode their freakin' bikes on the sidewalk. Pretending a series of bedrooms and attics were subterranean strongholds. And partly because, if you're like me, you've secretly been Batman since primary school anyway. In Arkham City, you become Batman.Īnd it's an easy role to play, partly because Arkham Asylum already laid out such an excellent framework, delivering not just the power of the Dark Knight but also his cunning and his tightly controlled rage. Animations, traversal mechanics, takedowns: they're all building towards the same thing. It's a role-playing game in the most literal sense of the phrase, a game in which you're encouraged to give in to the fantasy, and to see what life is like when it's composed of rooftop brawls and zip-line getaways. Not just because you gain XP, engage in a little light levelling and are free to sharpen your combat skills one upgrade at a time. It's a role-playing game, when you get down to it.
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